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Xcom 2 remove timers
Xcom 2 remove timers





xcom 2 remove timers

This item has been added to your Subscriptions. See all collections created by RealityMachina and other people some may be hidden. This item has been added to your Favorites. Description Discussions Comments Change Notes. Description Discussions 7 Comments Change Notes. This item will only be visible in searches to you, your friends, and admins. This item will only be visible to you, admins, and anyone marked as a creator. Please see the instructions page for reasons why this item might not work within XCOM 2. If you believe your item has been removed by mistake, please contact Steam Support. Email Required, but never shown.Home Discussions Workshop Market Broadcasts. Just remember to avoid putting those near your workshop and you'll be fine! Sign up or log in Sign up using Google. It might also be useful to have a list of the facilities that never need engineers, if only because that list is shorter: I think it's just the Lab, Guerilla Tactics School, and Shadow Chamber. There's another advantage to putting these near the workshop: these are two rooms that will probably be staffed most consistently, while other rooms which might only need to be staffed occasionally can be placed anywhere and staffed by human engineers as needed.Īnd of course, these are two facilities you need to build pretty early on, so they let you take advantage of a workshop early on, even when you're still severely limited as to building locations. You point out that the Comms and Power Relay can take 2 engineers each, and so they make workshop placement more flexible. Muz 2 slots for soldiers to train, only one for an engineer, which is what is asked here. Dulkan Dulkan It seems building two workshops is not possible, period. Which buildings benefit from engineers? Ask Question. The best answers are voted up and rise to the top. Building two workshops doesn't seem to be possible, I finshed one and don't have the option to build another on the spot next to it. This would also eliminate the need to place the workshop in a central position though, this will of course increase your flexibility. So which buildings benefit from engineers and should thus be built next to workshops?Īn easy way to use a workshop to it's full potential is to place the Comms and Power relay next to it, allowing you to staff both of these completely with two engineers. I keep building buildings that can't use engineers next to workshops, leaving some of the workshop's drones unused. Arqade is a question and answer site for passionate videogamers on all platforms.







Xcom 2 remove timers